SaaSHub helps you find the best software and product alternatives Learn more →
FlowMVI Alternatives
Similar projects and alternatives to FlowMVI
-
Stos
Cross-platform application built with Kotlin Multiplatform to solve your programming problems using StackExchange and StackOverflow.
-
SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
-
-
midjourney-images-compose-multiplatform
This application is developed to display the images created by MidJourney. The application is developed with Compose Multiplatform and works on many platforms including Android and iOS platforms.
-
-
-
LoKi
Discontinued 🔒 Add a passcode lock feature to your android applications hassle-free. (by joelromanpr)
-
-
-
ApiResult
Kotlin Multiplatform Error Handling. Catch and handle all errors. Avoid Crashes. Like Arrow but without the black magic. No boilerplate. No performance overhead. 90+ operators.
-
-
kstatemachine
A powerful Kotlin Multiplatform state machine library with clean DSL syntax and first-class Kotlin Coroutines support
FlowMVI discussion
FlowMVI reviews and mentions
-
What are AI agent skills and how to use them - complete breakdown with examples
Recently I started seriously developing skills. I even created a marketplace of Claude plugins for Respawn, where I keep a skill for ksrc and a skill for FlowMVI. I'm increasingly using and creating different skills, and many of you are asking: "What even is this?". And I also see articles on the internet that incorrectly explain and incorrectly recommend creating and using skills.
-
I achieved 0% ANR in my Android app. Spilling beans on how I did it - part 1
Crashlytics allows you to record any logs in a separate field to see what the user was doing before the ANR. Libraries like FlowMVI let you do this automatically. Without this, you won't understand what led to the ANR, because their stack traces are absolutely useless.
-
How I built a game engine using MVI in Kotlin and avoided getting fired
Luckily, this was already implemented in the architectural framework we were using - FlowMVI - so I didn't need to write any new code for this, I just needed to use the plugin system creatively now. But the framework was meant for UI, not game engines! I had to make some changes to it if I didn't want to get fired.
-
How to load data in Kotlin with MVVM, MVI, Flow, Coroutines - COMPLETE Guide
I made FlowMVI precisely because of that - I was tired of seeing me and my team make the same mistakes over, and over, and over. I spent 2 years polishing the framework so that the entirety of this article is reduced to this code:
-
🚀 New Library: ApiResult - A Monad for Declarative and Functional Error Handling
I also can't not mention how well the library plays with our architecture FlowMVI. The stability and performance of features in our projects using the two new libraries is absolutely incredible, featuring almost 0% crash opportunity below the UI Layer.
-
A note from our sponsor - SaaSHub
www.saashub.com | 13 Jun 2026
Stats
respawn-llc/FlowMVI is an open source project licensed under Apache License 2.0 which is an OSI approved license.
The primary programming language of FlowMVI is Kotlin.