DiplomacyFixes

The Diplomacy Fixes Bannerlord mod (by Katarn2000x)

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DiplomacyFixes reviews and mentions

Posts with mentions or reviews of DiplomacyFixes. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-04-19.
  • Looking for specific mods for Bannerlord
    1 project | /r/mountandblade | 30 Nov 2023
    Mod to improve late game diplomacy/mercenary contracts so I'm not constantly reloading due to random declarations of war and whatnot. I know of the Diplomacy mod, but does that help with all these issues?
  • For the love of god, please link me the diplomacy mod
    1 project | /r/mountandblade | 7 Jul 2023
    Diplomacy
  • Features wanted to be added in-game
    1 project | /r/Bannerlord | 24 Jun 2023
    And for people complaining about not being able to take over an established kingdom after the current ruler dies, Diplomacy (https://www.nexusmods.com/mountandblade2bannerlord/mods/832) has a feature that allows you start a civil war to force the ruler to abdicate. Earn your kingdom nerd. Frankly they should add that to vanilla as well.
  • Finally got into the flow with Bannerlord, but ...
    1 project | /r/mountandblade | 22 Jun 2023
  • Well ain’t this just dandy
    1 project | /r/Bannerlord | 18 Jun 2023
    If you are willing to mod your game with save-friendly mods, I'd suggest using the following. Really saved Bannerlord for me: Mod your game using the following mods (installation of stuff will take around 15 min): 1. Diplomacy mod: https://www.nexusmods.com/mountandblade2bannerlord/mods/832 Requires the following mods to work: ButterLib, Harmony, Mod Configuration Menu, UIExtenderEx. Links to these mods are in the Diplomacy link above, under Requirements>Nexus requirements. This mod is safe to install mid-campaign, and safe to remove. I'm using it on V1.1.3 without issues, and most likely wortks perfectly fine for v1.1.4. This mods adds new mechanics to diplomacy: enables alliances, non-agression pacts and adds war exhaustion (a counter that increases when there are raids, casualties, sieges or occupations, and the the kingdom to reach 100 first looses) (Kingdoms will be forced to pay war reparations or even give back fiefs if they loose a war badly) All options are configurable.The Diplomacy mod will remove the RNG based war declarations of the vanilla game, and will take into account your relationships with a kingdom, frontiers, expansionism tendencies etc when a faction decides to delcare war to you or not. It also makes a fiefless faction be detroyed after a certain time of being fiefless. So all in all, wars will be shorter, battles much more meaningful and crucial to win, allowing you to catch a breath during peacetime and attend to your kingdom financials/management or character skills.Given the shorter wars, Diplomacy will effectively make the game easier, but much more enjoyable, realistic and immersive in my opinion. TLDR: It removes the whack-a-mole effect of wars in lategame, war declarations are not purely rng anymore, forge relations between factions Improved Garrisons mod: https://www.nexusmods.com/mountandblade2bannerlord/mods/688 Safe to install mid campaign and remove, works for v1.1.3 and 1.1.4. This mods lets you manage your fiefs garrisons, create AI troop recruiters for your fiefs and set garrison patrols to defend villages under raids or engage bandits/lords, as well as transfer troops from one garrison to another. It also allows you to create a recruitment template to set the kind of troops you want recruited in your garrison.
  • Strategy for taking over Calradia
    1 project | /r/mountandblade | 18 Jun 2023
    I think there are 2 things you can do with relative ease: 1. Mod your game using the following mods (installation of stuff will take around 15 min: Diplomacy: https://www.nexusmods.com/mountandblade2bannerlord/mods/832 Requires the following mods to work: ButterLib, Harmony, Mod Configuration Menu, UIExtenderEx. Links to these mods are in the Diplomacy link above, under Requirements>Nexus requirements This mod is safe to install mid-campaign, and safe to remove. I'm using it on V1.1.3 without issues, and most likely wortks perfectly fine for v1.1.4. This mods adds new mechanics to diplomacy: enables alliances, non-agression pacts and adds war exhaustion (a counter that increases when there are raids, casualties, sieges or occupations, and the the kingdom to reach 100 first looses) (Kingdoms will be forced to pay war reparations or even give back fiefs if they loose a war badly) All options are configurable Improved Garrisons: https://www.nexusmods.com/mountandblade2bannerlord/mods/688 Safe to install mid campaign and remove, works for v1.1.3 and 1.1.4. This mods lets you manage your fiefs garrisons, create AI troop recruiters for your fiefs and set garrison patrols to defend villages or engage bandits/lords, as well as transfer troops from one garrison to another. It also allows you to create a recruitment template to set the kind of troops you want recruited in your garrison. The Diplomacy mod will remove the RNG based war declarations of the vanilla game, and will take into account your relationships with a kingdom, frontiers, expansionism tendencies etc. when a faction decides to delcare war to you or not. It also makes a fiefless faction be detroyed after a certain time of being fiefless. SO all in all, wars will be shorter, battles much more meaningful and crucial to win, allowing you to catch a breath during peacetime and attend to your kingdom financials/management or character skills. Given the shorter wars, Diplomacy will effectively make the game easier, but much more enjoyable, realistic and immersive in my opinion. 2. If you don't want to mod your game, Attack the Aserai from starting from Razih until you get Quyaz. These settlements will provide you with great income, and the southern part of the map only has 2 access points, so its a very low traffic area for armies/enemy lords and easily bottlenecked for defensive purposes. Lords apart from aserai will rarely attack aserai cities given the limited access points to the area. From there you can take Vlandia's southern coastline (ortysia, charas, jaculan) which will severily limit their resources and press their frontiers to other factions, increasing likelihood of war among already weakened Battania and Sturgia. From this point onwards, you'd have 75% of the map and enemies will only last as long as you let them.
  • Ai aggressiveness
    1 project | /r/mountandblade | 14 May 2023
    https://www.nexusmods.com/mountandblade2bannerlord/mods/832 Can recommend this mod
  • I would like to start a new game with mods. Any advice?
    1 project | /r/Bannerlord | 20 Apr 2023
  • Tribute bleeding me dry
    1 project | /r/Bannerlord | 11 Mar 2023
    It changes some things. You can read more here ; https://www.nexusmods.com/mountandblade2bannerlord/mods/832
  • Bannerlord Kingdom endgame question
    1 project | /r/mountandblade | 1 Mar 2023
    Diplomacy has an option to end kingdoms without fiefs.
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Stats

Basic DiplomacyFixes repo stats
72
9
0.0
over 1 year ago

Katarn2000x/DiplomacyFixes is an open source project licensed under MIT License which is an OSI approved license.

The primary programming language of DiplomacyFixes is C#.


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