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I don't actually know what happens to the physics on high FPS, but the GitHub page says that they have yet to fix that.
That repo is out of date. It's now being updated here: https://github.com/luxtorpeda-dev/luxtorpeda
Thus should be added to luxtorpeda which is a compatibility layer to use native game engines instead of the windows version e.g gzdoom instead of Ultimate doom. https://github.com/dreamer/luxtorpeda
It uses glfw, so there is a chance that it works on wayland.
We couldn't release the dos code because of a copyrighted sound library we used (wow, was that a mistake -- I write my own sound code now)
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