Getting (Doom) Emacs to work with Unity on macOS (with Macports)

This page summarizes the projects mentioned and recommended in the original post on /r/emacs

Our great sponsors
  • WorkOS - The modern identity platform for B2B SaaS
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • SaaSHub - Software Alternatives and Reviews
  • rider2emacs

    Translates JetBrains Rider invocations to emacsclient invocations (for Unity)

  • Due to some weirdness (read: obtuseness) from Unity, you need to fool it into thinking it’s launching JetBrains Rider in order to get it to generate project files when you open a script in an external editor. Luckily, there’s a handy tool called rider2emacs that pulls that heist off excellently. I did a pretty bland cargo install rider2emacs (make sure you have Cargo and Rust installed with Macports) and followed the instructions on the repo to get that working. Double-clicking on a script in Unity generated the .csproj files just fine, so let’s move on to getting the language server running.

  • omnisharp-roslyn

    OmniSharp server (HTTP, STDIO) based on Roslyn workspaces

  • u/elizadev do you know what version from here should be the correct to use with Unity? https://github.com/OmniSharp/omnisharp-roslyn/releases

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

    WorkOS logo
NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

Suggest a related project

Related posts