Updated! Free networking solution comparison chart.

This page summarizes the projects mentioned and recommended in the original post on /r/Unity3D

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  • where-allocation

    Nearly allocation free Mono C# SendTo/ReceiveFrom NonAlloc variants.

  • Allocation Free Transports: Mirror's default KCP transport is intentionally managed C# with a minimum-allocation patch (https://github.com/vis2k/where-allocation) in order to compile on all platforms. We are in contact with Microsoft in order to reduce the last remaining few bytes of allocations (https://github.com/dotnet/runtime/issues/30797). Mirror also supports multiple native transports where UDP SendTo/RecvFrom don't allocate. For example, Ignorance.

  • .NET Runtime

    .NET is a cross-platform runtime for cloud, mobile, desktop, and IoT apps.

  • Allocation Free Transports: Mirror's default KCP transport is intentionally managed C# with a minimum-allocation patch (https://github.com/vis2k/where-allocation) in order to compile on all platforms. We are in contact with Microsoft in order to reduce the last remaining few bytes of allocations (https://github.com/dotnet/runtime/issues/30797). Mirror also supports multiple native transports where UDP SendTo/RecvFrom don't allocate. For example, Ignorance.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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