A python based hex sim world simulator
It is completely written in python, with graphics using PyGame. If any of you want to look at my horribly inefficient code or try the software for yourself, everything is available here. If you do try to run it, be aware that almost all input may have delays of upwards to 20 seconds, as the whole map is redrawn when changing display mode.
Web application generating interactive and highly customizable maps
This is my first project using procedural generation, greatly inspired by tools like Azgaar's Fantasy Map Generator, Songs of the Eons and the like. In it's current form, it generates an hex-tile based map from a couple of parameters using simplified version of many physical phenomenons, like tectonics, global wind currents and the water cycle.
Total newb to this tool and fair newb to digital DM enhancements
1 project | reddit.com/r/FantasyMapGenerator | 2 Dec 2022
I’ve been enjoying the recent trend and the questions asked have given me a lot to think about. So I’d like to try with my homebrew world, Val Bravora. Please ask me any questions you like! [OC]
1 project | reddit.com/r/DnD | 27 Nov 2022
How do I make writing fun?
1 project | reddit.com/r/worldbuilding | 25 Nov 2022
Best height map maker?
1 project | reddit.com/r/Worldpainter | 23 Nov 2022
Super old Azgaar map, any way to open it?
1 project | reddit.com/r/FantasyMapGenerator | 23 Nov 2022