After a first week of development, my procedural hex-based world generator is in a presentable state.

This page summarizes the projects mentioned and recommended in the original post on reddit.com/r/proceduralgeneration

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  • HexSim

    A python based hex sim world simulator

    It is completely written in python, with graphics using PyGame. If any of you want to look at my horribly inefficient code or try the software for yourself, everything is available here. If you do try to run it, be aware that almost all input may have delays of upwards to 20 seconds, as the whole map is redrawn when changing display mode.

  • Fantasy-Map-Generator

    Web application generating interactive and highly customizable maps

    This is my first project using procedural generation, greatly inspired by tools like Azgaar's Fantasy Map Generator, Songs of the Eons and the like. In it's current form, it generates an hex-tile based map from a couple of parameters using simplified version of many physical phenomenons, like tectonics, global wind currents and the water cycle.

  • Sonar

    Write Clean JavaScript Code. Always.. Sonar helps you commit clean code every time. With over 300 unique rules to find JavaScript bugs, code smells & vulnerabilities, Sonar finds the issues while you focus on the work.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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