What's the best way to implement this mechanic?

This page summarizes the projects mentioned and recommended in the original post on /r/Unity3D

InfluxDB - Power Real-Time Data Analytics at Scale
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  • Path-Creator

    Path creation asset for Unity game development

  • Here a free package so you can use that: https://assetstore.unity.com/packages/tools/utilities/b-zier-path-creator-136082

  • PathPlayerTest

  • That said, if you have previous experience, or you're interested in the challenge and you're going to do it anyway, you're going to need some maths knowledge. I did a Unity prototype for showing my ex-classmate how he can solve it in its project, it's still uploaded to one of my GitHub accounts if you want to check: https://github.com/Mati3694/PathPlayerTest

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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  • PlatformerRails

    Character Controller for 2.5D Platformer on Unity

  • I think you could use this.

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