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Wine Is Not an Emulator ;-)
But seriously -- wine should have equal performance to running a program "natively" on windows because it essentially is running the program natively, just with different system DLLs that call back to the linux kernel instead of the NT executive.
Their implementation may be slightly slower in places, but it's not a problem inherent to Wine itself, and could always be fixed.
I know there's a stigma against running win32 apps on linux, and possibly rightly so, but there really isn't a reason why Wine couldn't be a legitimate runtime environment for linux. You can make 100% open source software that targets Wine, and never needs to use or link to proprietary software.
Wine has even been ported to architectures where there have never been native windows ports, like the ppc64le port of Wine.
(Wine/win32's binary interface is also easier to intercept and automatically translate/emulate calls for non-native architectures, which is the basis of WoW64 and x86 on ARM emulation, and in Wine land, projects like Hangover https://github.com/AndreRH/hangover )
(even for 32-bit ones in Windows RT times, a shame that Microsoft decided to lock those down back then)
On more affordable Arm machines, Honeycomb LX2K has an official UEFI firmware (with ACPI) and NVIDIA's Jetson AGX Xavier has an official (but an experimental option) UEFI+ACPI option.
For SBCs... a third-party UEFI + ACPI firmware is available at https://rpi4-uefi.dev, which allowed the original RPi4 to be certified as SystemReady ES.
A lot of the things that actually drive making people implement UEFI + ACPI is that the trifecta of Windows, RHEL and VMWare ESXi require UEFI + ACPI to boot on 64-bit Arm.