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https://github.com/jackw1111/3d-graphics-project So I basically read through the Chris Hecker gdm articles available online and looked at the accompanying source code, and scoured everything by Dirk Gregorius, be it his GDC presentations, or posts on GameDev.net or pybullet forums to understanding and implement SAT collision and resolution, highly recommend it. Once I had a basic box box collision simulation working i added friction, added sphere, cylinders, capsules and triangle meshes. Other good resources were Randy Gaul's tutplus articles and also Erin Cattos box2d lite presentation.