-
InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
-
WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
Physicist here. Made a kind of Physics Puzzle Game. The Github Code proofs that you do not need a backend (in a first step you only want to read and not write external files anyway). Here is what you do: 1) Sign up to and install Github, this all important step is taken for granted by any community in any language but never taught to Phyiscists. 2) Decide to use ClojureScript for your game :-) 3) Look at and reproduce the Shadow-cljs quick start 4) Using Git, clone the Shadow-cljs browser example 5) If you do not know Emacs, install VSCode+Calva 6) Understand the following two Paredit operations in Calva: ctrl+right for ForwardSexp and ctrl+left for BackwardSexp. 7) If you come to this point, try to include reagent into the shadow-cljs example. Ask again here for help if needed.
Physicist here. Made a kind of Physics Puzzle Game. The Github Code proofs that you do not need a backend (in a first step you only want to read and not write external files anyway). Here is what you do: 1) Sign up to and install Github, this all important step is taken for granted by any community in any language but never taught to Phyiscists. 2) Decide to use ClojureScript for your game :-) 3) Look at and reproduce the Shadow-cljs quick start 4) Using Git, clone the Shadow-cljs browser example 5) If you do not know Emacs, install VSCode+Calva 6) Understand the following two Paredit operations in Calva: ctrl+right for ForwardSexp and ctrl+left for BackwardSexp. 7) If you come to this point, try to include reagent into the shadow-cljs example. Ask again here for help if needed.
Physicist here. Made a kind of Physics Puzzle Game. The Github Code proofs that you do not need a backend (in a first step you only want to read and not write external files anyway). Here is what you do: 1) Sign up to and install Github, this all important step is taken for granted by any community in any language but never taught to Phyiscists. 2) Decide to use ClojureScript for your game :-) 3) Look at and reproduce the Shadow-cljs quick start 4) Using Git, clone the Shadow-cljs browser example 5) If you do not know Emacs, install VSCode+Calva 6) Understand the following two Paredit operations in Calva: ctrl+right for ForwardSexp and ctrl+left for BackwardSexp. 7) If you come to this point, try to include reagent into the shadow-cljs example. Ask again here for help if needed.
There are some Clojure-ecosystems things that are pretty cool, too, that you'd probably miss going into Haskell. lacinia is an extremely cool GraphQL library, and there are a variety of interesting datalog-based datastores which are spiritual descendents of Datomic, notably xtdb (formerly crux) and datalevin. Also as noted, you can write the front-end in ClojureScript if you want to, and there are a lot of cool libraries for that as well.
There are some Clojure-ecosystems things that are pretty cool, too, that you'd probably miss going into Haskell. lacinia is an extremely cool GraphQL library, and there are a variety of interesting datalog-based datastores which are spiritual descendents of Datomic, notably xtdb (formerly crux) and datalevin. Also as noted, you can write the front-end in ClojureScript if you want to, and there are a lot of cool libraries for that as well.