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Have you see the RP2040 based GameCube modchip?
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InfluxDB
Access the most powerful time series database as a service. Ingest, store, & analyze all types of time series data in a fully-managed, purpose-built database. Keep data forever with low-cost storage and superior data compression.
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If you made a 0.8mm board you don't even need a usb-c connector as the board fits into the cable.
Supposedly this works great (havent tried myself though)
https://hn.algolia.com/?dateRange=all&page=0&prefix=true&que...
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The UnoCart is the Atari 800 version of this:
https://github.com/robinhedwards/UnoCart
Uses an STM32, a tight loop responds to changes on the Atari's address bus to emulate a ROM, all through STM32 GPIO. Atari 800 has a 1.8 MHz bus, but it's still cool that microcontrollers are fast enough for this to work.
Alternative is to use an FPGA, the UltimateCart:
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The UnoCart is the Atari 800 version of this:
https://github.com/robinhedwards/UnoCart
Uses an STM32, a tight loop responds to changes on the Atari's address bus to emulate a ROM, all through STM32 GPIO. Atari 800 has a 1.8 MHz bus, but it's still cool that microcontrollers are fast enough for this to work.
Alternative is to use an FPGA, the UltimateCart:
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Here's an N64 memory pak that uses FRAM, so you don't need a battery anymore (original part uses battery backed SRAM):
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FlappyBird-N64
Clone of Flappy Bird for Nintendo 64 built using the open source LibDragon SDK. Original game design, graphics, and sound effects created by .GEARS
Not a retail release, but 2MB is plenty for homebrew development. For example, there is a clone of Flappy Bird[1] written for the open-source LibDragon SDK[2] that works great on PicoCart64. With FPGA-based flash carts increasing in price and decreasing in availability, I welcome any solution that lowers the barrier to entry for testing homebrew on real consoles.
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