Networking solution for a turn based strategy in Unity?

This page summarizes the projects mentioned and recommended in the original post on /r/gamedev

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  • Steamworks.NET

    Steamworks wrapper for Unity / C#

  • You have a lot of options for networking (yes, the example you mentioned works well under peer-to-peer). I ended up using Steamworks.NET because it's pretty directly tied to the Steam SDK. It also let me match to my friends right on Steam (guessing you and your friends use it).

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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