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FlipSolver2d
A 2d Flip/Pic solver implemented in C++ following "Fluid simulation for computer graphics" by Robert Bridson
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
Is that normal for FLIP to explode like this? What mistake in implementation might cause this? My understanding is that with more substeps FLIP updates accumulate more and more velocity, while PIC keeps getting new velocity from grid every substep, but i am unsure of how to fix it. Code: https://github.com/ArtNlk/FlipSolver2d
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