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Thanks for the feedback! If you have some details and want to post them on https://github.com/dotnet/runtime, we can include them in planning. As you might have guessed, this is a pretty huge long-term project and many things basically need to be rebuilt from scratch in order to be supported.
Debugging is one area where the form factor will likely demand different behavior vs. JIT, so it will be an evolving scenario. It would be great to know what you would expect vs. what you saw, and importantly what you expect to be different from a traditional native debugging experience (like in C++).
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regarding the topic of compiling shaders for a 2D GUI, using a JIT is a key advantage, see e.g. https://github.com/blend2d/blend2d