Tabletop game design workflow

This page summarizes the projects mentioned and recommended in the original post on /r/tabletopgamedesign

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  • cardmaker

    An application that generates graphics via data sources.

  • Prototype - Now I'll figure out how to get that new content into paper form. At this point I'm usually using a combination of Cardmaker (some people prefer Nandeck or Indesign... or others) and google drawings (which handles basic boards/player sheets pretty well). Cardmaker is a topic unto itself, but you can make some serviceable prototype cards on it relatively quickly. My goal here is to spend the least amount of time making a prototype, while it still being a reasonable facsimile of what the game is trying to be. Keep in mind playtesting will often reveal flaws or improvements which make the previous version obsolete. Only put in as much time/effort into the prototype as you are comfortable throwing into the trash afterwards. As your game develops, some systems may stabilize (and not require revisions), at that point you can put a little more effort into making it nice.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

    InfluxDB logo
NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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