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TwitchPlaysX
:video_game: Connect to IRC to send inputs to any program, Twitch Plays Pokemon style. (Windows, Linux, OSX)
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SurveyJS
Open-Source JSON Form Builder to Create Dynamic Forms Right in Your App. With SurveyJS form UI libraries, you can build and style forms in a fully-integrated drag & drop form builder, render them in your JS app, and store form submission data in any backend, inc. PHP, ASP.NET Core, and Node.js.
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tpp-BizHawk2
A fork of BizHawk with added Lua HTTP client/server support and HTTP API for external scripting
The code behind TPP is slowly being rewritten into public projects. The new TPP core is mature enough to run inputs for GameBoy games, but the process of setting that up is pretty involved. The process is (mostly) documented, but it's far from simple. The core expects to have access to a database, and the emulator you're using must have Lua support to use our input scripts. BizHawk and Desmume are the only officially supported emulators. Other emulators/games could be supported through the Xbox 360 controller simulator we have. This controller wrapper has not yet been tested against the new tpp-core input system, but it should work. For streaming, we have a standalone input display. This was developed for the charity run we just completed, and so currently it's locked into a dual-run style. It's also not documented at all.
The code behind TPP is slowly being rewritten into public projects. The new TPP core is mature enough to run inputs for GameBoy games, but the process of setting that up is pretty involved. The process is (mostly) documented, but it's far from simple. The core expects to have access to a database, and the emulator you're using must have Lua support to use our input scripts. BizHawk and Desmume are the only officially supported emulators. Other emulators/games could be supported through the Xbox 360 controller simulator we have. This controller wrapper has not yet been tested against the new tpp-core input system, but it should work. For streaming, we have a standalone input display. This was developed for the charity run we just completed, and so currently it's locked into a dual-run style. It's also not documented at all.
The code behind TPP is slowly being rewritten into public projects. The new TPP core is mature enough to run inputs for GameBoy games, but the process of setting that up is pretty involved. The process is (mostly) documented, but it's far from simple. The core expects to have access to a database, and the emulator you're using must have Lua support to use our input scripts. BizHawk and Desmume are the only officially supported emulators. Other emulators/games could be supported through the Xbox 360 controller simulator we have. This controller wrapper has not yet been tested against the new tpp-core input system, but it should work. For streaming, we have a standalone input display. This was developed for the charity run we just completed, and so currently it's locked into a dual-run style. It's also not documented at all.
The party display we use onstream lives here. It's also an undocumented mess that is a puzzle to get up and running. It has been done, but it's not for the faint of heart. If you use our custom version of the BizHawk emulator, it is able to pull the game state from the emulator for gens 1-3. Gens 4-5 require Lua scripts to report the game state, and those have yet to be made public.
The party display we use onstream lives here. It's also an undocumented mess that is a puzzle to get up and running. It has been done, but it's not for the faint of heart. If you use our custom version of the BizHawk emulator, it is able to pull the game state from the emulator for gens 1-3. Gens 4-5 require Lua scripts to report the game state, and those have yet to be made public.
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