Valve does what FromSoftware don’t, thanks to Steam Deck’s precaching update

This page summarizes the projects mentioned and recommended in the original post on /r/Games

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  • vkd3d-proton

    Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation.

  • I believe that they did fix it in vkd3d, though. That's how they found out about it in the first place, while working on fixing the game up for Proton/Steam Deck. At least, if the game is stutter free on Proton currently, they had to have done so. I haven't tested it, admittedly. I'm still waiting on my Steam Deck, here.

  • dxvk

    Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine

  • Download latest dxvk and vkd3d-proton

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

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  • 7-Zip-zstd

    7-Zip with support for Brotli, Fast-LZMA2, Lizard, LZ4, LZ5 and Zstandard

  • My bad, I forgot I installed extra codecs to my 7-zip install, you need to add zstandard codecs to your 7-zip or just use https://github.com/mcmilk/7-Zip-zstd

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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