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Serious-Engine
A port to the OpenPandora (and working fine on plain Linux) of the open source version of a game engine developed by Croteam for the classic Serious Sam games. Status: Working (for both FE and SE).
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It does start, and technically does play, but with severe issues. Using OpenGL as the renderer, many textures become transparent and therefore there is a lot of texture overlap, making the game unplayable (similar issue was reported here - I am also using AMD gpu (alongside an intel integrated one), but I have some proprietary drivers). This issue can be avoided by switching the renderer to Direct3D (only after you've set it to windowed, as the screen goes black if its full screen). However, now that it properly renders objects (and doesn't crash when using mouse click in menus), the mouse is going crazy. When you move the mouse in-game, it fixates on one point (usually downard, but sometimes towards the skybox as well), and any motion of the mouse makes the camera rotate like crazy. I haven't found a solution to this, and its driving me crazy. This applies to all classic Serious Sams: Serious Sam Classic TFE and Classic TSE (both Steam and GOG), the Serious Sam Revolution editions, and Serious Sam HD TFE and HD TSE. I.e. it affects any to me known version of the games. I use Devuan 4, and I used WINE staging 6.18 (the one available in Conty 1.17.1, which I used).
The classics havelinux ports that work fine. Is the Windows version a necessity?