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InfluxDB
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And can't help but mention my recently published library, single source gl, that allows you to do much of this with OpenGL so it runs (in principle) anywhere :) Though with the exact caveats I mention: you need to track GPU residency manually, someone has to implement OpenGL, the user needs to decide which capabilities they use, and GPU programming is a separate feature set and style from CPU programming.
Of course NVIDIA isn't going to advertise or add ROCm support to their library, but AMD made the (genius economically speaking, albeit this made NVIDIA folks understandably angry) decision to just fork Thrust into rocThrust, since it is open source.