Developers: If you are making a plugin for your server, do you prefer keeping everything in a single/few plugins, or do you split up everything in multiple plugins?

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  • ObbyLang

    A platform to run JavaScript on Minecraft and other platforms. Provides tooling for faster content development.

  • When I ran a server about 6 months ago what we did was create Java plugins for large features I.E: region handling, instanced worlds, gui handling etc. Then for small features, such as /chunk for visualizing where chunks are, and adding glue to the big plugins for other features were used our scripting language. Back when we started the server we went with a monolithic design but in the end I opted for separating plugins logically based on features needed and creating small libraries that we could pull in via dependency instead.

  • SparklyPower

    💎 Tudo do SparklyPower!

  • On my server I do have a "scripting manager" that loads Kotlin scripts.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

    InfluxDB logo
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