I've a problem with the resolution. As you can see in the video all the settings are ok (16:9 resolution, 2D stretch mode, pixel snap, etc.) but when I play the game with fullscreen it is not pixel perfect and it looks streched (look at the wall slide and the nose of the player). How can I fix this?

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  • It's a 16:9 resolution but when I play it on full screen some pixels are bigger than the other and there is also a gap between the player and the wall. Instead when I play it on the test window (960x540) everything in perfect. Can you help me? That's the project link on GitHub if you want try to solve the problem: https://github.com/CyberMole-Dev/Platformer-Game

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  • Godot by default does not have a setting for this, see this discussion. There is aparently a PR, for this, though it is merged in 3.2.4. See https://github.com/godotengine/godot-proposals/issues/1666

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