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It's a 16:9 resolution but when I play it on full screen some pixels are bigger than the other and there is also a gap between the player and the wall. Instead when I play it on the test window (960x540) everything in perfect. Can you help me? That's the project link on GitHub if you want try to solve the problem: https://github.com/CyberMole-Dev/Platformer-Game
Godot by default does not have a setting for this, see this discussion. There is aparently a PR, for this, though it is merged in 3.2.4. See https://github.com/godotengine/godot-proposals/issues/1666