How to add a nuget package to a Cities: Skyline mod

This page summarizes the projects mentioned and recommended in the original post on /r/CitiesSkylinesModding

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  • CitiesHarmony

    Harmony 2.x assembly provider mod for Cities: Skylines

  • If you want to use a template, download this folder and replace all UUIDs/GUIDs with new random numbers using a text editor (e.g. Notepad++ has a feature to Find+Replace in all files in a folder), then open the .csproj with Visual Studio: https://github.com/boformer/CitiesHarmony/tree/master/ExampleMod You'll get complaints about missing references, you'll find those in the game's Managed folder; either tell Visual Studio where that is or edit the paths in the .csproj. Some mods have some automagic to find them based on how steam is installed, but you don't need that if you're working alone. When you try to compile for example Common Ground, you'll see that in action (I stole it from Kian), should be similar for TM:PE. If it fails you can create a /dependencies subfolder and copy the files in there (or symlink them), that way compilation doesn't depend on where the steam library is located.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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