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If you want to use a template, download this folder and replace all UUIDs/GUIDs with new random numbers using a text editor (e.g. Notepad++ has a feature to Find+Replace in all files in a folder), then open the .csproj with Visual Studio: https://github.com/boformer/CitiesHarmony/tree/master/ExampleMod You'll get complaints about missing references, you'll find those in the game's Managed folder; either tell Visual Studio where that is or edit the paths in the .csproj. Some mods have some automagic to find them based on how steam is installed, but you don't need that if you're working alone. When you try to compile for example Common Ground, you'll see that in action (I stole it from Kian), should be similar for TM:PE. If it fails you can create a /dependencies subfolder and copy the files in there (or symlink them), that way compilation doesn't depend on where the steam library is located.