Consistent World State Between Scene Loads

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  • guid-based-reference

    A component for giving Game Objects a GUID and a class to create references to objects in any Scene by GUID

  • You can serialize the data and save and load from a file when your game starts. If you're only saving the mutable data then the save file should be fairly small and this would load quickly. You can load your save data into a static class when you first load up the game and then keep all data that's changed during the play session in a runtime dictionary for quick access between scenes. Your save data for each object will need some sort of unique GUID. For scene objects you can use Guid reference which automatically creates a unique guid when you add the component to a scene object. For gameobjects created at runtime you will need to save additional info that includes the original prefab it was instantiated from, transform position, etc. Using addressables you can load your prefab at runtime based on it's address/name/custom guid even and instantiate a copy and load the save data.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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