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Playground
🎠Graphics playground to explore OpenGL, realtime physics, PBR and an assortment of graphics concepts. (by iKlsR)
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SurveyJS
Open-Source JSON Form Builder to Create Dynamic Forms Right in Your App. With SurveyJS form UI libraries, you can build and style forms in a fully-integrated drag & drop form builder, render them in your JS app, and store form submission data in any backend, inc. PHP, ASP.NET Core, and Node.js.
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SDFSandbox
âž• Experimental node based environment for interactively generating scenes with Signed Distance Functions
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
Yes you can. I could create something like this with both, most clean interfaces boil down to having a nice font, margins, padding and removing default os crap (focus outlines, ugly borders etc).
Vanilla Qt (no QML) supports a decent subset of CSS(QSS)that can target widgets and objects etc. It's quite a bit of work if you're just getting started but it just comes down to knowing what to override, disable and what can be styled etc. In extreme cases where the native widgets are limiting you can just draw your own. I believe I could recreate about any interface with just Qt.
Three random apps of mine that use Qt and all look different but if you grok the src you can get an idea of what I mean.
1. https://github.com/iKlsR/Markr
2. https://github.com/iKlsR/Playground
3. https://github.com/iKlsR/SDFSandbox (This one uses custom drawing for the node widgets)
Yes you can. I could create something like this with both, most clean interfaces boil down to having a nice font, margins, padding and removing default os crap (focus outlines, ugly borders etc).
Vanilla Qt (no QML) supports a decent subset of CSS(QSS)that can target widgets and objects etc. It's quite a bit of work if you're just getting started but it just comes down to knowing what to override, disable and what can be styled etc. In extreme cases where the native widgets are limiting you can just draw your own. I believe I could recreate about any interface with just Qt.
Three random apps of mine that use Qt and all look different but if you grok the src you can get an idea of what I mean.
1. https://github.com/iKlsR/Markr
2. https://github.com/iKlsR/Playground
3. https://github.com/iKlsR/SDFSandbox (This one uses custom drawing for the node widgets)
Yes you can. I could create something like this with both, most clean interfaces boil down to having a nice font, margins, padding and removing default os crap (focus outlines, ugly borders etc).
Vanilla Qt (no QML) supports a decent subset of CSS(QSS)that can target widgets and objects etc. It's quite a bit of work if you're just getting started but it just comes down to knowing what to override, disable and what can be styled etc. In extreme cases where the native widgets are limiting you can just draw your own. I believe I could recreate about any interface with just Qt.
Three random apps of mine that use Qt and all look different but if you grok the src you can get an idea of what I mean.
1. https://github.com/iKlsR/Markr
2. https://github.com/iKlsR/Playground
3. https://github.com/iKlsR/SDFSandbox (This one uses custom drawing for the node widgets)
I used Dragula[^1] for a form builder in the past and had quit a pleasent experience. Though I don't know how it would hold with a drag centric (card game) UI
[1]: https://bevacqua.github.io/dragula/
I’m a big fan of Uppy @ https://uppy.io. I’m not sure if you’ve given that a spin yet?
I ran into these same issue trying to roll my own solution. The native drag and drop "works", but doesn't let me customize the drag ghost. I ended up using React DnD https://github.com/react-dnd/react-dnd/
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