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⚖ I think it's really cool that a plugin author could compile their C++ to .wasm such that a single plugin binary can run on either Linux or Windows (don't need an x86 .dll, x64 .dll, x86 .so, x64 .so...) and in a sandbox (no arbitrary syscalls or Win32 calls, just the interfaces given to it), while still getting near native AOT speed. Though, it's hard to judge which one to choose from now with all the wasm engines that are available (https://github.com/appcypher/awesome-wasm-runtimes), with wasmtime or inNative being two others I've considered for my project. I'll definitely look into this one though, given it supports many of the newer proposals.