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The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
At some point I realized the only way to have the capabilities I wanted in the engine, was to design a graphics & meta editor. Which so far turns out to be basically an MSPaint program that draws in ANSI and contains game meta information. Up until now, I have been relying on procedural code / command line utilities (jp2a, img2txt) to convert jpeg's, gif's & png's images into ANSI, or 3rd party ANSI drawing programs like Moebius ANSI Art Editor
At some point I realized the only way to have the capabilities I wanted in the engine, was to design a graphics & meta editor. Which so far turns out to be basically an MSPaint program that draws in ANSI and contains game meta information. Up until now, I have been relying on procedural code / command line utilities (jp2a, img2txt) to convert jpeg's, gif's & png's images into ANSI, or 3rd party ANSI drawing programs like Moebius ANSI Art Editor
At some point I realized the only way to have the capabilities I wanted in the engine, was to design a graphics & meta editor. Which so far turns out to be basically an MSPaint program that draws in ANSI and contains game meta information. Up until now, I have been relying on procedural code / command line utilities (jp2a, img2txt) to convert jpeg's, gif's & png's images into ANSI, or 3rd party ANSI drawing programs like Moebius ANSI Art Editor