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PoESkillTree.Engine
The game model and build calculation engine used in PoESkillTree, available as a .NET Standard library
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So, I know that current "industry standard" is PoB Community, but for the longest time I was using this tool as an alternative/complimentary. Mostly, because it had a "tree generator" functionality, where I would mark nodes as "required" and "forbidden" and using what I assume is graph pathing related math, I got myself an "optimal" tree (collecting all required nodes and ignoring all forbidden, in minimum points). It was not without a fault, but it was INCREDIBLY useful tool to have around.