Bezier curves are cool, we use them for our throwing mechanic

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  • Dijkstra_map_for_Godot

  • Working on something like this as well, along with the movement demo, a couple of things that really helped with progress were state machines (the battle progresses by switching between states like "player turn" "player is using an ability" "enemy turn" etc) and dijkstra maps that helps with movement and AI decisions

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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