How can I make a limited range grid-based movement system (like in fire emblem, but top-down)

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  • Dijkstra_map_for_Godot

  • Whatever you end up doing, consider Dijkstra's algorithm. Implemented in the linked add on. Can be used as an alternative to A* and it's good for AI stuff

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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