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gd_dialog
Open source robust dialogue system in Godot. Suitable for RPGs, visual novels, interactive fiction, and other games requiring dialogue.
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InfluxDB
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For instance, let's say you use Levrault's (https://github.com/Levrault/LE-dialogue-editor/wiki/Understanding-node-and-json) dialogue editor. At a glance in the Wiki, the .json format it outputs is actually quite similar! It has the text_id, text, name, portrait (icon), conditions, signals, basic actions. But it uses a nested structure instead of the loose dictionary structure I use. Maybe you can use Godot to parse Levrault's .json file, read through it, and populate a new .json file of the correct format.
You can view the source code here: https://github.com/QueenChristina/gd_dialog