Evil programmer's tip: avoid “easy” things

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  • wizard-engine

    Research WebAssembly Engine

  • A classic "easy" thing that appears "hard": write a little bit of assembly. Note, a little bit[1].

    Writing assembly, again, in small amounts, is exactly the kind of thing that is difficult to start, and fails spectacularly if you have little experience. Debugging is a pain. But you can totally get the hang of writing assembly, and as long as you are doing it for the right reasons (TM), it's justified, and heroic. The key is you need to write and debug a little at a time.

    Case in point, I wrote an entire Wasm interpreter[2] in x86-64 asm over the past few months. I wrote it a little at a time, had lots of unit tests, and am working in an engine that was already working (with a slower interpreter).

    [1] If you find yourself writing more than a few hundred assembly instructions in a sitting, you are going to fail. If you find yourself writing more than a few thousand assembly instructions, you have already failed.

    [2] https://github.com/titzer/wizard-engine/blob/master/src/engi...

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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