wizard-engine

Research WebAssembly Engine (by titzer)

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better wizard-engine alternative or higher similarity.

wizard-engine discussion

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wizard-engine reviews and mentions

Posts with mentions or reviews of wizard-engine. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-09-20.
  • The Wizard Engine: A WASM virtual machine for research and teaching
    1 project | news.ycombinator.com | 17 Mar 2025
  • Show HN: WebAssembly Instrumentation in the Wizard Research Engine
    1 project | news.ycombinator.com | 14 Mar 2024
  • Push ifs up and fors down
    1 project | news.ycombinator.com | 15 Nov 2023
    I think I would like the former syntax. Witness one of the several nested matching situations I run into:

    https://github.com/titzer/wizard-engine/blob/master/src/engi...

    This would be much, much better if Virgil had pattern matching on tuples of ADTs.

  • Wasmtime 1.0
    14 projects | news.ycombinator.com | 20 Sep 2022
    Congrats to the Wasmtime team on the 1.0 release!

    I'm happy to see that more runtimes are maturing and getting use on production cases... I can't wait to see and show what the future entails for WebAssembly on both the server side and the browser!

    Keep up the good work. Also I'd like to use this message to congratulate other runtimes that I'm excited about (apart from Wasmer, of course!): Wizard Engine [1], Wazero [2] and Lunatic [3].

    The future is bright in Wasm land :)

    [1] https://github.com/titzer/wizard-engine

    [2] https://github.com/tetratelabs/wazero

    [3] https://github.com/lunatic-solutions/lunatic

  • A fast in-place interpreter for WebAssembly
    2 projects | news.ycombinator.com | 30 Jun 2022
  • Evil programmer's tip: avoid “easy” things
    1 project | news.ycombinator.com | 28 Jul 2021
    A classic "easy" thing that appears "hard": write a little bit of assembly. Note, a little bit[1].

    Writing assembly, again, in small amounts, is exactly the kind of thing that is difficult to start, and fails spectacularly if you have little experience. Debugging is a pain. But you can totally get the hang of writing assembly, and as long as you are doing it for the right reasons (TM), it's justified, and heroic. The key is you need to write and debug a little at a time.

    Case in point, I wrote an entire Wasm interpreter[2] in x86-64 asm over the past few months. I wrote it a little at a time, had lots of unit tests, and am working in an engine that was already working (with a slower interpreter).

    [1] If you find yourself writing more than a few hundred assembly instructions in a sitting, you are going to fail. If you find yourself writing more than a few thousand assembly instructions, you have already failed.

    [2] https://github.com/titzer/wizard-engine/blob/master/src/engi...

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    www.influxdata.com | 18 May 2025
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