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image_puzzle
Join the puzzle pieces together to create the image! Made with Raylib and Nim for gmtk gamejam 2021
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
I think this is a clever idea, personally, and am very happy with the execution. Raylib made this very straightforward and easy for me, I think this would have taken more effort for me to make in a proper game engine than it has to make it in raylib. The image is a single texture - the way I'm partitioning it and drawing partitions is that I'm storing a Rectangle which I'm using as the sourcerec in DrawTexturePro(). When I split the image, I'm not doing anything other than generating an array of sourcerecs, which I then randomize. I render this gridded, but instead of putting each rectangle where it should be, I place it based on its position in the array. Then I redraw parts of the texture for every square on the grid, allowing me to extend this system for almost any picture. Source