Best way to render text?

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  • stb

    stb single-file public domain libraries for C/C++

  • Start with a texture containing all the glyphs (generated by stb truetype for example). Then with instanced rendering you can send a single buffer full of attribute data for each instance, including whatever matrices are needed to "crop" out each character from the texture. This approach is very dynamic; you can change what text you render by just updating the attribute data; no need to create a new texture or anything.

  • paratext

    Render text with paranim

  • I use this approach in paratext. Written in nim but you can get the gist of it without knowing the language.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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