How to develop a cross-platform game without Unity or Unreal

This page summarizes the projects mentioned and recommended in the original post on /r/gamedev

InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
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SaaSHub helps you find the best software and product alternatives
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  • SDL2_ORBIS

    SDL2 unofficial port for liborbis

  • There is no such thing for playstation though. SDL doesn't officially support playstation at all. But I did some research and found an unofficial port of SDL for PS4 here https://github.com/orbisdev/SDL2_ORBIS. Note that there is nothing official about that and no warranty that this works. Otherwise, you will need to learn the platform specific technology.

  • Roslyn

    The Roslyn .NET compiler provides C# and Visual Basic languages with rich code analysis APIs.

  • Well, Mono lets you use C#, so only if that is the language you are interested in using. Also note that Unity switched to using Roslyn instead of Mono, as the article explains.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

    InfluxDB logo
NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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