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The library's fundamental problem was that it needed to do multiple graph traversals, whereas any real rendering engine has a YOLO philosophy that avoids needless computations. Over the past month, I embarked on a new adventure: creating a second library from the ground-up, aka purescript-wags.
When I created purescript-audio-behaviors, it suffered from three serious issues right from the get-go.
the use of typeclasses for overloaded audio unit constructors
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