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GopherLua [0] is a Lua implementation written in Go, not just a wrapper around the C implementation.
The main alternative seems to be Shopify’s go-lua [1], given that Microsoft’s golua [2] is no longer being developed. The main difference between these three implementations seems to be the supported Lua version - 5.1, 5.2 and 5.3 respectively.
[0] https://github.com/yuin/gopher-lua
[1] https://github.com/Shopify/go-lua
[2] https://github.com/Azure/golua
GopherLua [0] is a Lua implementation written in Go, not just a wrapper around the C implementation.
The main alternative seems to be Shopify’s go-lua [1], given that Microsoft’s golua [2] is no longer being developed. The main difference between these three implementations seems to be the supported Lua version - 5.1, 5.2 and 5.3 respectively.
[0] https://github.com/yuin/gopher-lua
[1] https://github.com/Shopify/go-lua
[2] https://github.com/Azure/golua
GopherLua [0] is a Lua implementation written in Go, not just a wrapper around the C implementation.
The main alternative seems to be Shopify’s go-lua [1], given that Microsoft’s golua [2] is no longer being developed. The main difference between these three implementations seems to be the supported Lua version - 5.1, 5.2 and 5.3 respectively.
[0] https://github.com/yuin/gopher-lua
[1] https://github.com/Shopify/go-lua
[2] https://github.com/Azure/golua
LadyLua is using GopherLua as the base. It only supports 5.1. Also don't need the features of 5.2+. Sticking with 5.1 gets you a 'finished' language.
GopherLua <-> Go is pretty easy. I was doing LuaJIT FFI to Rust before, moved to GopherLua, it's easier. Check this out to get a feel, it's the json module in LadyLua: https://github.com/layeh/gopher-json
I have an earlier project that did LuaJIT, FFI, and Rust: https://github.com/tongson/omniajit. Creating a static executable is more trouble compared to LadyLua. I would still use it for anything that needs less resources and speed.