How did 2d first person dungeon crawlers work?

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  • badge2019interp

    badge2019 hardware with the c interpreter working

  • I made the beginnings of one for an embedded system (runs on an electronic badge for a security conference). It's not as complicated as Wizardry, but the way it draws the levels is probably pretty similar to what Wizardry did. Here's a video of it running in our badge emulator thing. The code is here (look in badge_apps/maze.c

  • mazers-n-lasers

    Simple openlase maze game that looks sort of like the old DOS game Wizardry (requires openlase driven laser projector, or at least the openlase laser projector simulator.) Looks like this: https://www.youtube.com/watch?v=cs8PmbhIu2s

  • Prior to that I also made one that worked with a lazer projector... mazers-n-lazers. Here's a video of it running in the laser-projector-emulator thing.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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  • openlase

    Open source realtime laser graphics framework

  • You can take a look at the draw_maze() function in mazers-n-lazers to see how it's done there. (The olLine() function it keeps calling is the function to draw lines using the openlase library.) The one in the badge version is similar, but comparatively complicated due to having to cooperatively yield control back to the (for lack of a better word) "operating system" that that badge uses.

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