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UnityiOSNativeAudio
This project confirms that the Unity's audio problem is not just audio latency, but also input latency.
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
As some research I did, if the Genshin team didn't change audio settings to prioritize latency, there's quite a significant audio latency on the engine. It's not bad for gameplay, but for rhythm stuff it just... breaks. I've looked at some numbers and the engine audio latency is high and someone said some integrations make it be about 120ms
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