UnityiOSNativeAudio

This project confirms that the Unity's audio problem is not just audio latency, but also input latency. (by 5argon)

UnityiOSNativeAudio reviews and mentions

Posts with mentions or reviews of UnityiOSNativeAudio. We have used some of these posts to build our list of alternatives and similar projects.
  • Genshin Impact - Update 1.4 Hub
    1 project | /r/Genshin_Impact | 24 Mar 2021
    As some research I did, if the Genshin team didn't change audio settings to prioritize latency, there's quite a significant audio latency on the engine. It's not bad for gameplay, but for rhythm stuff it just... breaks. I've looked at some numbers and the engine audio latency is high and someone said some integrations make it be about 120ms

Stats

Basic UnityiOSNativeAudio repo stats
1
37
0.0
over 5 years ago

The primary programming language of UnityiOSNativeAudio is Objective-C++.


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