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crystal-randofuser
Pokemon Crystal Randofuser. Also see https://github.com/xCrystal/pokecrystal-randofuser
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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pokecrystal-speedchoice
Repo for v7 and later of Crystal Speedchoice, a "Speedrunner's choice" mod of gen2.
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pokeemerald-expansion
Feature branches for the pokeemerald decompilation. See the wiki for more info.
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polished-map
A map and tileset editor for pokecrystal, pokered, and projects based on them. Written in C++ with FLTK.
perma-death is a much more complicated addition which you would actually need to edit the code of the game to do. if you actually want to make a romhack like this and you have some coding experience, you can look into the pokeemerald decompilation project (or the related projects for other games). but if it's just something you're playing yourself, it's not worth the effort and you should just enforce your own perma-death rules by putting pokemon in the PC or releasing them.
Hi, I'm wondering if there's a tool to manually fuse two GSC Pokemon like from Fuse Crystal. All I've found is the randofuser https://github.com/xCrystal/crystal-randofuser/#download--how-to-use but it's random.
that would be the speedchoice rom! download the ips patch file from this page, and use the program lunar ips to patch it to a clean unmodified crystal rom.
pokeemerald expansion has emerald-compatible sprites for every pokemon, if that helps. these are just 64x64 individual sprites tho, so if you need them in a sheet format you'd have to assemble the sheets yourself.
for editing the unmodified pokemon crystal base game, use polished map with the pokecrystal decomp.
for editing the unmodified pokemon crystal base game, use polished map with the pokecrystal decomp.