Scattering the wavefunction (Interactive simulation in comments)

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  • QM-Simulator-2D

    Interactive simulation of a quantum particle in 2D.

  • The numerical integration is done on the GPU. It's just storing data in texture arrays and swapping between them at each time step. There is a way in WebGL to detect the floating point value used by the GPU and warn users if the precision is not high enough but it doesn't seem to work, I'm guessing it does use float32 but it gets truncated for some calculations.

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    Open-Source JSON Form Builder to Create Dynamic Forms Right in Your App. With SurveyJS form UI libraries, you can build and style forms in a fully-integrated drag & drop form builder, render them in your JS app, and store form submission data in any backend, inc. PHP, ASP.NET Core, and Node.js.

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