Finished my traditional roguelike. Play it and share feedback. AMA about the development

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  • libtcod

    A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.

  • Godot is the only engine I know. For roguelikes like this, ppl uses https://github.com/libtcod/libtcod (a framework to develop roguelikes, very popular), but I prefer to start my own template in godot doing all from scratch (dungeon-gen, pathfinding, fov, etc...) it's harder but more satisfactory

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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