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libtcod
A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
Godot is the only engine I know. For roguelikes like this, ppl uses https://github.com/libtcod/libtcod (a framework to develop roguelikes, very popular), but I prefer to start my own template in godot doing all from scratch (dungeon-gen, pathfinding, fov, etc...) it's harder but more satisfactory
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Game screen: write terminal emulator or use libtcod?
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libtcod roguelike C tutorial?
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