The Space Quest II Master Disk Blunder

This page summarizes the projects mentioned and recommended in the original post on news.ycombinator.com

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  • greaseweazle

    Tools for accessing a floppy drive at the raw flux level

  • I'm not aware of any direct copier, most disk duplicators that were sold to regular people were just a bunch of floppy drives with regular disk copy software.

    These days, there is the delightfully named Greaseweazle (https://github.com/keirf/greaseweazle) and similar devices to _read_ disks at a magnetic level, but I'm not sure if there is something to _write_ disks. I don't see any reason why such a thing couldn't exist, I'm just not aware of it.

    Tech Tangent has a good in-depth video about imaging disks for archival purposes if interested: https://www.youtube.com/watch?v=UxsRpMdmlGo

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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  • agi

    Original source code of Sierra On-Line's AGI adventure game interpreter. (by lanceewing)

  • Why shift one bit at a time, like you would on a CPU like the 6502 with no multi-bit shift instructions? Was this hand-ported from some system without those?

    [1]: https://github.com/lanceewing/agi/blob/main/src/CMGRAPHX.ASM...

  • HexFiend

    A fast and clever hex editor for macOS

  • > These days a great modern equivalent is the excellent HxD Hex Editor written by Maël Hörz.

    If you are on macOS, check out Hex Fiend: https://hexfiend.com

    I'd pay for it if it wasn't free (and BSD licensed, to boot) anyway.

  • nagi

    New Adventure Game Interpreter

  • Yes, certainly, and any gaps could be filled in with what the NAGI project provides: https://github.com/sonneveld/nagi. NAGI is a fan-made AGI interpreter created by Nick Sonneveld. He disassembled the Sierra's original AGI interpreter and then used that to create equivalent C source code. It is interesting to compare what he came up with to the actual original AGI interpreter source code from the SQ2 disk. Nick had to make up appropriate names for things, as he obviously didn't have the memory map, but it is easy to see the equivalent functions etc when you compare equivalent modules.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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