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I'll link to commits in my fork without any (intermediate) demo, as all those changes don't have much impact on the element's behavior, as seen by a reader of the web page (if you're interested in what it changes when looked at through the DevTools, then clone the repository, run npm install, npm run start, then checkout each commit in turn), except in some specific situations. The final state is available here if you want to play with it in your DevTools.
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SurveyJS
JavaScript Form Builder with No-Code UI & Built-In JSON Schema Editor. Add the SurveyJS white-label form builder to your JavaScript app (React/Angular/Vue3). Build complex JSON forms without coding. Fully customizable, works with any backend, perfect for data-heavy apps. Learn more.
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turbo
The speed of a single-page web application without having to write any JavaScript (by hotwired)
This handles disconnection (as could be done by any destructive change to the DOM, like navigating with Turbo or htmx, I'm not even talking about using the element in a JavaScript-heavy web app) but not reconnection though, and we've exited early from the connectedCallback to avoid initializing the element twice, so this change actually broke our component in these situations where it's moved around, or stashed and then reinserted. To fix that, we need to always call addSparkles in connectedCallback, so move all the rest into an if, that's actually as simple as that… except that when the user prefers reduced motion, sparkles are never removed, so they keep piling in each time the element is connected again. One way to handle that, without introducing our housekeeping of individual timers, is to just remove all sparkles on disconnection. Either that or conditionally add them in connectedCallback if either we're initializing the element (including attaching the shadow DOM) or the user doesn't prefer reduced motion. The difference between both approaches is in whether we want the small animation when the sparkles appear (and appearing at new random locations). I went with the latter.
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This handles disconnection (as could be done by any destructive change to the DOM, like navigating with Turbo or htmx, I'm not even talking about using the element in a JavaScript-heavy web app) but not reconnection though, and we've exited early from the connectedCallback to avoid initializing the element twice, so this change actually broke our component in these situations where it's moved around, or stashed and then reinserted. To fix that, we need to always call addSparkles in connectedCallback, so move all the rest into an if, that's actually as simple as that… except that when the user prefers reduced motion, sparkles are never removed, so they keep piling in each time the element is connected again. One way to handle that, without introducing our housekeeping of individual timers, is to just remove all sparkles on disconnection. Either that or conditionally add them in connectedCallback if either we're initializing the element (including attaching the shadow DOM) or the user doesn't prefer reduced motion. The difference between both approaches is in whether we want the small animation when the sparkles appear (and appearing at new random locations). I went with the latter.
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