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You’re under the right paper for doing this. Instead of one big model, they have several smaller ones for regions in the scene. This way rendering is fast for large scenes.
This is similar to Block-NeRF [0], in their project page they show some videos of what you’re asking.
As for an easy way of doing this, nothing out-of-the-box. You can keep an eye on nerfstudio [1], and if you feel brave you could implement this paper and make a PR!
[0] https://waymo.com/intl/es/research/block-nerf/
[1] https://github.com/nerfstudio-project/nerfstudio
Update: Code for the web viewer is here,
https://github.com/smerf-3d/smerf-3d.github.io/blob/main/vie...
https://github.com/google-research/google-research/blob/mast...