Small hack I use for debugging purposes

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  • UnityDebug

    A wrapper script for Unity debug calls to use conditional attributes in order to avoid debug code being compiled into release builds.

  • Hibzz.DefineManager

    A tool used to manage #defines in a Unity project to enable/disable optional features in supporting packages and to produce cleaner and more efficient code

  • You can use UNITY_EDITOR if a code block must only exist in the editor. In addition, new custom defines can be added in the player settings but they aren't the most friendly to interact with, especially if you just want to toggle something on/off. So I made this package that attempts to solve that problem: https://github.com/hibzzgames/Hibzz.DefineManager

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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