Our great sponsors
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mirotalkbro
📡 MiroTalk WebRTC Live Broadcast allows to broadcast live video, audio and screen stream to all connected users (viewers).
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SurveyJS
Open-Source JSON Form Builder to Create Dynamic Forms Right in Your App. With SurveyJS form UI libraries, you can build and style forms in a fully-integrated drag & drop form builder, render them in your JS app, and store form submission data in any backend, inc. PHP, ASP.NET Core, and Node.js.
What kind of tutorial do you need? Live demo: https://bro.mirotalk.com Github: https://github.com/miroslavpejic85/mirotalkbro Self Hosting: https://github.com/miroslavpejic85/mirotalkbro/blob/main/docs/self-hosting.md The MiroTalk live broadcasting process typically involves the following steps: 1. Broadcasting Setup: The broadcaster initiates a WebRTC connection by capturing audio and video from their device, encoding the media into a suitable format, and creating a WebRTC stream. This stream is then distributed to the viewers. 2. Viewer Connection: Viewers who want to watch the live broadcast establish a direct connection with the broadcaster using WebRTC. They access the broadcast URL or join a signaling channel that facilitates the exchange of connection details. 3. Peer-to-Peer Connection: Each viewer connects directly to the broadcaster's stream and establishes a P2P connection. This connection allows the viewer to receive the audio and video streams in real-time. 4. Media Streaming: The broadcaster continuously sends the audio and video data to each viewer using the established P2P connections. This data is typically transmitted using the Real-Time Protocol (RTP) over User Datagram Protocol (UDP) or Transmission Control Protocol (TCP). 5. Decoding and Playback: Each viewer's browser receives the audio and video data and decodes it for playback. The decoded media is then rendered on the viewer's device, allowing them to watch the live broadcast. 6. Data Channels: WebRTC also supports data channels, which enable the exchange of additional information between the broadcaster and viewers. This feature can be used for chat functionality, synchronized interactions, or any other application-specific data exchange.