I've been a Unity Dev for over 10 years. I recently joined this project that has some seasoned Unity vets but the player object looks like this. I know it mostly comes down to design patterns / choices, but does this seems like an excessive amount of components on one object?

This page summarizes the projects mentioned and recommended in the original post on /r/Unity3D

InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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  • Extenject

    Dependency Injection Framework for Unity Game Engine (by Mathijs-Bakker)

  • I use Extenject in all my projects which is a bliss for these issues.

  • MonoInjection

    Replaces Update with a high performance subscription model and allows multi-threaded scripts to "inject" code into the main Unity thread.

  • I wrote a tool a while ago to handle this issue. Self plug: https://github.com/DameonL/MonoInjection

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

    InfluxDB logo
NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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