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For context, I've got rudimentary knowledge of how to work with shaders through learnopengl.com, and https://sotrh.github.io/learn-wgpu/.
For context, I've got rudimentary knowledge of how to work with shaders through learnopengl.com, and https://sotrh.github.io/learn-wgpu/.
Glad it helped. And yes, totally understand your frustration. Multipass shaders in Godot are hard. Theres a proposal but it’s not in 3.x definitely and may appear somewhere in 4.x