Custom Intermediate buffers/textures for shaders

This page summarizes the projects mentioned and recommended in the original post on /r/godot

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  • learn-wgpu

    Guide for using gfx-rs's wgpu library.

  • For context, I've got rudimentary knowledge of how to work with shaders through learnopengl.com, and https://sotrh.github.io/learn-wgpu/.

  • LearnOpenGL

    Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

  • For context, I've got rudimentary knowledge of how to work with shaders through learnopengl.com, and https://sotrh.github.io/learn-wgpu/.

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    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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  • godot-proposals

    Godot Improvement Proposals (GIPs)

  • Glad it helped. And yes, totally understand your frustration. Multipass shaders in Godot are hard. Theres a proposal but it’s not in 3.x definitely and may appear somewhere in 4.x

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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